Difference between revisions of "Mages"

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<code>mage</code> - Guild of Magi
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<code>mages</code> - Guild of Magi
  
 
== Description ==
 
== Description ==
Mages practice the ancient arts of illusion and sorcery. Early in a Mage's life is not easy. The first few levels are difficult to attain, but after one has lorded (level 30) and a Mage has acquired most of their attack spells playing becomes easier. A Mage makes a feared enemy if one knows what they are doing.
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The Mage guild is the ultimate choice for those who wish to harness the raw power of arcane magic and shape reality to their will. Mages possess a vast repertoire of spells, allowing them to manipulate elements, create illusions, and control the battlefield. From casting devastating spells like "Meteor" and "Lightning" to defensive incantations like "Dragonskin" and "Aura," Mages can adapt to any situation. Their abilities to "Dispelmagic" and "Disorient" give them control over their environment and enemies, while utility spells such as "Teleport" and "Pocket" provide unmatched versatility. Mages can also enchant items, turning ordinary objects into powerful magical tools, and create traps to protect themselves and their allies.
  
Location: Only those who can see the magical light from the spring to the south of Tristeza can find the Tower of these Northern folk. Rumors say there is a magical archway in Tristeza that allow safe travel for Mages and worthy prospects.
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In addition to their formidable offensive and defensive capabilities, Mages are masters of perception and manipulation. They can "Scry" to locate distant objects or individuals, "Disguise" themselves to avoid detection, and "Invisibility" to move unseen. Spells like "Darkness," "Light," and "Darkvision" allow them to control visibility, while "Detectmagic" and "Identify" reveal hidden properties and dangers. Mages also have the unique ability to craft magical scrolls and wands, enhancing their spellcasting potential and providing valuable resources for their guildmates. Joining the Mage guild offers players the chance to delve into the mysteries of magic, unlocking powerful abilities that make them a force to be reckoned with in our world. Embrace the arcane arts and become a master of magic as a member of the Mage guild.
  
 
== See Also ==
 
== See Also ==
[[bard]], [[fighter]], [[healer]], [[necromancer]], [[ninja]], [[priest]], and [[thief]]
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[[bards]], [[fighters]], [[healers]], [[necromancers]], [[ninjas]], [[priests]], and [[thieves]]

Latest revision as of 09:30, 25 May 2024

mages - Guild of Magi

Description

The Mage guild is the ultimate choice for those who wish to harness the raw power of arcane magic and shape reality to their will. Mages possess a vast repertoire of spells, allowing them to manipulate elements, create illusions, and control the battlefield. From casting devastating spells like "Meteor" and "Lightning" to defensive incantations like "Dragonskin" and "Aura," Mages can adapt to any situation. Their abilities to "Dispelmagic" and "Disorient" give them control over their environment and enemies, while utility spells such as "Teleport" and "Pocket" provide unmatched versatility. Mages can also enchant items, turning ordinary objects into powerful magical tools, and create traps to protect themselves and their allies.

In addition to their formidable offensive and defensive capabilities, Mages are masters of perception and manipulation. They can "Scry" to locate distant objects or individuals, "Disguise" themselves to avoid detection, and "Invisibility" to move unseen. Spells like "Darkness," "Light," and "Darkvision" allow them to control visibility, while "Detectmagic" and "Identify" reveal hidden properties and dangers. Mages also have the unique ability to craft magical scrolls and wands, enhancing their spellcasting potential and providing valuable resources for their guildmates. Joining the Mage guild offers players the chance to delve into the mysteries of magic, unlocking powerful abilities that make them a force to be reckoned with in our world. Embrace the arcane arts and become a master of magic as a member of the Mage guild.

See Also

bards, fighters, healers, necromancers, ninjas, priests, and thieves