Advance
advance
- Increase or view level, stats or a skill.
Description
Advance or view ones player level, statistics and skill credits.
Advancing player level awards players with credits that may be spend on statistics and skills up to a finite number of ranks. Every 10 levels gained above level 20 will trigger 1 hour of double experience for all players for each 10 levels gained (i.e. level 20 is 2 hours, level 100 is 10 hours).
Statistics include constitution, dexterity, intelligence and strength to improve ones vitals such as health (hit points or HP), mana (spell points or SP) or endurance (fatigue points or FP). Credit costs vary by race, such that a massive troll has very affordable credit cost for stats like constitution and strength, where a small hobbit would have high costs for those statistics, but very affordable costs for dexterity due to their nimble nature.
One may also spend credits to advance skills using the 'category.subcategory' notation found in the skills command. The amount of skill points received is fixed and does not vary. However, the impact to the skill added o will vary depending on current skill level. Expect big jumps on lower trained skills, and small increments for higher trained skills.
Command | Description |
---|---|
advance
|
Display a summary of level, statistics and spending on skill credits. |
advance level
|
Advance player level as high as current experience and quest points requirements could be met. |
advance level [<level>]
|
Advance player to level specified. Current experience and quest points requirements need met. |
advance level [+<amount>]
|
Advance player level by amount specified. Current experience and quest point requirements need met. |
advance stat
|
Display current statistics (con, dex, int, str), credits cost, credits spent, ranks remaining and credit balance available to spend. |
advance stat [con | dex | int | str]
|
Advance player stat as specified by 1 rank. Credits are awarded per player level gained up to a finite number of ranks. Credit cost varies per race. |
advance stat [con | dex | int | str] [<rank>]
|
Advance player stat as specified to numeric rank. Credits are awarded per player level gained up to a finite number of ranks. Credit cost varies per race. |
advance stat [con | dex | int | str] +[<amount>]
|
Advance player stat as specified by amount of ranks. Credits are awarded per player level gained up to a finite number of ranks. Credit cost varies per race. |
advance skill
|
Display current spend on credits for skills. Credits are awarded per player level gained. |
advance skill [<name> <amount>]
|
Advance player skill as specified by the amount of credits (whole numbers). Credits are awarded per player level gained. |
Examples
> advance level Missing experience. Lvl: 145 Exp: 76056721660 QP: 1155 To advance: Exp: 1390721840 QP: 0 Credits: 0.586486
Attempts to advance player to level 5:
> advance level 5
Attempts to advance three player levels from the current level:
> advance level +3
> advance stat ----------------------------------------------- Race: Goblin Cost (Cr.) Spent (Cr.) Con: 99/ 99 1.11111 110 Dex: 154/ 154 0.714286 110 Int: 44/ 88 1.25 55 Str: 99/ 99 1.11111 110 Ranks left: 0 Credits remaining: 0.586486 -----------------------------------------------
Advances constitution by one rank:
> advance stat con
Advances constitution to rank 6:
> advance stat con 6
Advances constitution by two ranks:
> advance stat con +2
> advance skill ----------------------------------------------- Skill Spent (Cr.) combat.defense.block 2 combat.defense.dodge 65 combat.offense.kick 30 combat.weapon.1h edged 10 combat.weapon.offhand 30 Credits remaining: 0.586486 -----------------------------------------------
Applies 6 credits to specific skill:
> advance skill combat.weapon.1h blunt 6 > advance skill divine.air 6