training - Display proficiency to execute abilities.
Skills advance through training, enabling ones character to execute their abilities with more proficiency. By default, only 'active` skills are displayed. Active skills are those currently enabled to be used such as guild skills for the player's current guild. Non-guild related skills may also be displayed if they are enabled. To see both `active` and `inactive` skills, use the
-all command argument. The
-bs arguments may be combined with other command arguments. The returned results do not display the parent skill.
||Show skills one could currently use.|
||Show skills for specific <category>.|
||Show skills for specific <category> and <type>.|
||Show a specific skill.|
||Show all skills, able to be currently used or not.|
||Show skills to the category level.|
||Show skills to the type level.|
||Show skills to the specific level.|
||Show skills filtered by specific <pattern>.|
||Show skills and parent skills filtered by specific <pattern>.|
> training combat.offense Your current active skills: Combat Bad 57.14% Offense Nearly non-existent 40.00% Assassin Non-existent 0.00% Kick Nearly non-existent 80.00% Kistrike Non-existent 0.00% Throw Non-existent 0.00%