Difference between revisions of "New player guide"
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== Newbie Park == | == Newbie Park == | ||
− | [[Areas]] are collections of rooms that make up the game [[world]]. The Newbie Park area is comprised of 35 rooms in a grid, 5 rooms across and 7 rooms down. Each room of the Newbie Park introduces new players concepts within the game. | + | [[Areas]] are collections of rooms that make up the game [[world]]. The Newbie Park area is comprised of 35 rooms in a grid, 5 rooms across and 7 rooms down. Each room of the Newbie Park introduces new players to various concepts within the game. Explore each room in the Newbie Park and learn what the game has to offer. |
− | {| | + | {| class="wikitable" |
! colspan="5" |Map of Newbie Park | ! colspan="5" |Map of Newbie Park | ||
|- | |- | ||
− | |Trolls | + | | align="center" |Trolls |
− | |Gnomes | + | | align="center" |Gnomes |
− | |Humans | + | | align="center" |Humans |
− | |Immortals | + | | align="center" |Immortals |
− | |Hobbits | + | | align="center" |Hobbits |
|- | |- | ||
− | |Priests | + | | align="center" |Priests |
− | |Dwarves | + | | align="center" |Dwarves |
− | |Healers | + | | align="center" |Healers |
− | |Necromancers | + | | align="center" |Necromancers |
− | |Pirates | + | | align="center" |Pirates |
|- | |- | ||
− | |Ogres | + | | align="center" |Ogres |
− | |Red Hen | + | | align="center" |Red Hen |
− | |Castles | + | | align="center" |Castles |
− | |Goblins | + | | align="center" |Goblins |
− | |Donations | + | | align="center" |Donations |
|- | |- | ||
− | |PK | + | | align="center" |PK |
− | |Weddings | + | | align="center" |Weddings |
− | |Tree | + | | align="center" |'''Tree''' |
− | |Mort | + | | align="center" |Mort |
− | |Adventure | + | | align="center" |Adventure |
|- | |- | ||
− | |Half- | + | | align="center" |Half-elves |
− | |Clowns | + | | align="center" |Clowns |
− | |Bards | + | | align="center" |Bards |
− | |Banks | + | | align="center" |Banks |
− | |Vampires | + | | align="center" |Vampires |
|- | |- | ||
− | |Mages | + | | align="center" |Mages |
− | |Fighters | + | | align="center" |Fighters |
− | |Nobles | + | | align="center" |Nobles |
− | |Half-orcs | + | | align="center" |Half-orcs |
− | |Thieves | + | | align="center" |Thieves |
|- | |- | ||
− | |Dark Elves | + | | align="center" |Dark Elves |
− | |Kingdoms | + | | align="center" |Kingdoms |
− | |Ninjas | + | | align="center" |Ninjas |
− | |Hobgoblins | + | | align="center" |Hobgoblins |
− | |Elves | + | | align="center" |Elves |
|} | |} | ||
+ | |||
+ | === Benches === | ||
+ | A bench is positioned in the center of the Newbie Park under the Mallorn Tree. When space is available on a bench, the command <code>[[sit]] bench</code> positions a player on the bench to heal [[vitals]] lowered from combat and training. [[Benches]] increase the heal rate of [[vitals]] for [[hit points]], [[spell points]], and [[fatigue points]]. [[Benches]] are found in cities and guilds across the game world and are a big time saver. | ||
+ | [[File:Tinkly benches.png|alt=Image of Tinkly, the Fairy of Enlightenment, guiding a player to use the command sit bench and the results of the command.|frameless|600x600px]] | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 12:40, 7 February 2021
New to StickMUD? This guide will cover all there is to know about the basics of the game, what to do after the starting area, and where you can find more help if needed.
Introduction
Welcome to StickMUD, a medieval themed text-based adventure that has been growing for nearly 30 years. This guide is helpful to set you on the path to being the best player to come out of Newbie Park since Tarn.
The Beginning
If you have not already done so, create a player on the game.
Login
The simplest way to connect is with your web browser using Grapevine. In time, you may want to download to the Mudlet client, but let's keep it simple for now.
- Name - What is in a name? If you are having trouble choosing one, give Fantasy Name Generators a try.
- Password - Password should be easy to remember, but tough for someone else to guess. A special character and number are required.
- Gender - Female and male are our current offerings. We promise to expand our diversity. Equipment on the game allows you to experiment.
- Race - Races make our characters more special. You could change your race later if you want to try something new.
- Guild - Guilds are often called Classes on other games. Abilities will come with each guild that provide your character with opportunity for craft and combat.
Tinkly, your helpful guide
A tutorial area is offered at the starting location to acquaint you with the game. You land on your feet in a magically dark room with Tinkly, the Fairy of Enlightenment, who serves as your guide through the first 20 levels of your character (as long as you do not discard
her).
Movement
There are tens of thousands of rooms within the game. Tinkly encourages moving east
to get you to take your first steps from one room to another.
Different rooms in the game offer none, some or all of the 8 compass directions as exits, such as north
, northeast
, east
, southeast
, south
, southwest
, west
, and northwest
. These may be abbreviated as n
, ne
, e
, se
, s
, sw
, w
, and nw
respectively. Additionally, it is common to find up
, down
, in
and, out
as well as custom named exits.
Type east
to move to the next room.
Environment
The game starts with a customizable prompt >
to show the game is waiting for input. After moving from one room to the next, the game provides information about the surrounding environment, then provides another prompt. Tinkly, the Fairy of Enlightenment, tracks movement, responds to the environment and requests actions to help learn about the game.
Music
For who connect with Mudlet or other MCMP enabled clients, the game may download music to provide ambience for the environment. Use the command music off
to stop playing the music.
Brief Description
The Covered In Light in the environment's description is known as the brief description, providing a short name for the room that is simple to remember as a point of reference later on.
Verbose Description
The Light surrounds you, giving you...
begins the the verbose, or long description of the environment, conveying context about the room, such as what is in the environment, how the room influences the world as a place, where is may be located, when the room is in the world (i.e. aspects of day or night, light or darkness), and why the room is significant to explain what part it plays in the world. Verbose descriptions help acclimate players to the environment and may yield clues to uncover ways to interact with the environment.
Exits
The obvious exits are up and west
explain the potential to use the commands up
and west
to move to another room. Going west
returns to the start room. Tinkly, the Fairy of Enlightenment, later encourages moving up
after completing tasks detailed further below.
Items
Also found in many rooms are items. Items vary, from basic treasures like a stick or a rope, to weapons, and armors. The big sign
found in the Covered in Light room is an item that Tinkly, the Fairy of Enlightenment, will ask to interact shortly.
Inventory
Tinkly, the Fairy of Enchantment, asks command entry for inventory
or i
for short. Inventory contains items players carry, hold, wield, or wear, such as Tinkly, the Fairy of Enchantment. Players will also be carrying a symbol of the guild they joined at Login.
Look
The command look
or l
for short may be used to look at tinkly
or l at tinkly
, respectively.
Simply use look
or l
to get a reminder of the environment. Now remembering there is a sign in the room, use the read sign
or examine sign
commands to review a helpful message about getting started.
After reading the sign, input up
or u
to enter the Newbie Park and begin playing the game.
Newbie Park
Areas are collections of rooms that make up the game world. The Newbie Park area is comprised of 35 rooms in a grid, 5 rooms across and 7 rooms down. Each room of the Newbie Park introduces new players to various concepts within the game. Explore each room in the Newbie Park and learn what the game has to offer.
Map of Newbie Park | ||||
---|---|---|---|---|
Trolls | Gnomes | Humans | Immortals | Hobbits |
Priests | Dwarves | Healers | Necromancers | Pirates |
Ogres | Red Hen | Castles | Goblins | Donations |
PK | Weddings | Tree | Mort | Adventure |
Half-elves | Clowns | Bards | Banks | Vampires |
Mages | Fighters | Nobles | Half-orcs | Thieves |
Dark Elves | Kingdoms | Ninjas | Hobgoblins | Elves |
Benches
A bench is positioned in the center of the Newbie Park under the Mallorn Tree. When space is available on a bench, the command sit bench
positions a player on the bench to heal vitals lowered from combat and training. Benches increase the heal rate of vitals for hit points, spell points, and fatigue points. Benches are found in cities and guilds across the game world and are a big time saver.