Difference between revisions of "New player guide"

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[[File:Tinkly movement.png|alt=Image displaying the text Tinkly uses in the game|frameless|600x600px]]
 
[[File:Tinkly movement.png|alt=Image displaying the text Tinkly uses in the game|frameless|600x600px]]
  
Different rooms in the game offer none, some or all of the 8 compass directions as [[exits]], such as <code>north</code>, <code>northeast</code>, <code>east</code>, <code>southeast</code>, <code>south</code>, <code>southwest</code>, <code>west</code>, and <code>northwest</code>. These may be abbreviated as <code>n</code>'','' <code>ne</code>, <code>e</code>, <code>se</code>, <code>s</code>, <code>sw</code>, <code>w</code>, and <code>nw</code> respectively. Additionally, it is common to find ''up'', ''down'', ''in'' and, ''out'' as well as custom named exits.
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Different rooms in the game offer none, some or all of the 8 compass directions as [[exits]], such as <code>north</code>, <code>northeast</code>, <code>east</code>, <code>southeast</code>, <code>south</code>, <code>southwest</code>, <code>west</code>, and <code>northwest</code>. These may be abbreviated as <code>n</code>'','' <code>ne</code>, <code>e</code>, <code>se</code>, <code>s</code>, <code>sw</code>, <code>w</code>, and <code>nw</code> respectively. Additionally, it is common to find <code>up</code>, <code>down</code>, <code>in</code> and, <code>out</code> as well as custom named exits.
  
 
Type <code>east</code> to move to the next room.
 
Type <code>east</code> to move to the next room.

Revision as of 00:53, 7 February 2021

New to StickMUD? This guide will cover all there is to know about the basics of the game, what to do after the starting area, and where you can find more help if needed.

Introduction

Welcome to StickMUD, a medieval themed text-based adventure that has been growing for nearly 30 years. This guide is helpful to set you on the path to being the best player to come out of Newbie Park since Tarn.

The Beginning

Login

Login screen accessible from a web browser from the Grapevine web site.
Grapevine Login Screen

If you have not already done so, create a player on the game. The simplest way to connect is with your web browser using Grapevine. In time, you may want to download to the Mudlet client, but let's keep it simple for now.

  • Name - What is in a name? If you are having trouble choosing one, give Fantasy Name Generators a try.
  • Password - Password should be easy to remember, but tough for someone else to guess. A special character and number are required.
  • Gender - Female and male are our current offerings. We promise to expand our diversity. Equipment on the game allows you to experiment.
  • Race - Races make our characters more special. You could change your race later if you want to try something new.
  • Guild - Guilds are often called Classes on other games. Abilities will come with each guild that provide your character with opportunity for craft and combat.

Tinkly, your helpful guide

A tutorial area is offered at the starting location to acquaint you with the game. You land on your feet in a magically dark room with Tinkly, the Fairy of Enlightenment, who serves as your guide through the first 20 levels of your character (as long as you do not discard her).

Movement

There are tens of thousands of rooms within the game. Tinkly encourages moving east to get you to take your first steps from one room to another.

Image displaying the text Tinkly uses in the game

Different rooms in the game offer none, some or all of the 8 compass directions as exits, such as north, northeast, east, southeast, south, southwest, west, and northwest. These may be abbreviated as n, ne, e, se, s, sw, w, and nw respectively. Additionally, it is common to find up, down, in and, out as well as custom named exits.

Type east to move to the next room.

Image displaying the text of the second room in the game