Advance

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advance - Increase or view level, stats or a skill.

Description

Advance or view ones player level, statistics and skill credits.

Advancing player level awards players with credits that may be spend on statistics and skills up to a finite number of ranks. Every 10 levels gained above level 20 will trigger 1 hour of double experience for all players for each 10 levels gained (i.e. level 20 is 2 hours, level 100 is 10 hours).

Statistics include constitution, dexterity, intelligence and strength to improve ones vitals such as health (hit points or HP), mana (spell points or SP) or endurance (fatigue points or FP). Credit costs vary by race, such that a massive troll has very affordable credit cost for stats like constitution and strength, where a small hobbit would have high costs for those statistics, but very affordable costs for dexterity due to their nimble nature.

One may also spend credits to advance skills using the 'category.subcategory' notation found in the skills command. The amount of skill points received is fixed and does not vary. However, the impact to the skill added o will vary depending on current skill level. Expect big jumps on lower trained skills, and small increments for higher trained skills.

Syntax
Command Description
advance Display a summary of level, statistics and spending on skill credits.
advance level Advance player level as high as current experience and quest points requirements could be met.
advance level [<level>] Advance player to level specified. Current experience and quest points requirements need met.
advance level [+<amount>] Advance player level by amount specified. Current experience and quest point requirements need met.
advance stat Display current statistics (con, dex, int, str), credits cost, credits spent, ranks remaining and credit balance available to spend.
advance stat [con | dex | int | str] Advance player stat as specified by 1 rank. Credits are awarded per player level gained up to a finite number of ranks. Credit cost varies per race.
advance stat [con | dex | int | str] [<rank>] Advance player stat as specified to numeric rank. Credits are awarded per player level gained up to a finite number of ranks. Credit cost varies per race.
advance stat [con | dex | int | str] +[<amount>] Advance player stat as specified by amount of ranks. Credits are awarded per player level gained up to a finite number of ranks. Credit cost varies per race.
advance skill Display current spend on credits for skills. Credits are awarded per player level gained.
advance skill [<name> <amount>] Advance player skill as specified by the amount of credits (whole numbers). Credits are awarded per player level gained.

Examples

> advance level
Missing experience.
Lvl: 145          Exp: 76056721660  QP: 1155
To advance:       Exp: 1390721840   QP: 0

Credits: 0.586486

Attempts to advance player to level 5:

> advance level 5

Attempts to advance three player levels from the current level:

> advance level +3
> advance stat
-----------------------------------------------
Race: Goblin      Cost (Cr.)        Spent (Cr.)
Con:   99/  99    1.11111           110
Dex:  154/ 154    0.714286          110
Int:   44/  88    1.25              55
Str:   99/  99    1.11111           110

Ranks left: 0

Credits remaining: 0.586486
-----------------------------------------------

Advances constitution by one rank:

> advance stat con

Advances constitution to rank 6:

> advance stat con 6

Advances constitution by two ranks:

> advance stat con +2
> advance skill
-----------------------------------------------
Skill                          Spent (Cr.)
combat.defense.block           2
combat.defense.dodge           65
combat.offense.kick            30
combat.weapon.1h edged         10
combat.weapon.offhand          30

Credits remaining: 0.586486
-----------------------------------------------

Applies 6 credits to specific skill:

> advance skill combat.weapon.1h blunt 6
> advance skill divine.air 6

See Also

fp, hp, racestats, racevitals, score, skills, sp, and stats